SWGEmu TC:Nova Update 2/13/2009
February 13, 2009 by Kellina
Filed under SWGEmu Test Center Updates, Test Center - SWGEmu
Update 02/13/2009
TC Rev: 1282
Doctor
- Added Doctor Poison/Disease enhance packs.
- Added Doctor Area Cure
- Fixed Battle Fatigue now correctly affects stimpacks, woundpacks, and enhancepacks.
- Consent lists work properly again.
- Resuscitation is possible once again.
- No longer says you incapacitated your target twice.
- Fixed A bug causing some players to log in as incapacitated, unable to recover from incapacitation.
- You now have 30 minutes to resuscitate a player.
Teras Kasi Artist
- fixed Poison/Disease healing when meditating.
Combat Medic
- Added Minor Pool Diseases.
- Added Poison/Disease
Creature AI
- Fixed Creature aggro.
- Updated Misc City Spawns
Cloning System
- Fixed A bug that would allow you to die again when trying to clone.
Commands System
- Changed @commands now shows commands in a listbox.
- Added @eventMessage command sends an [Event] system message, to be used wtih events.
Objects and Equipment
- Fixed items in backpacks/containers within the inventory can be deleted/equipped/used now
- Added items in backpacks will be moved to top level inventory on use/equip
- Fixed mount “non-movement” bug
- Fixed “corpse of a swoop speeder”
- Fixed vehicle bug (dying instead of getting disabled)
- Fixed Female Medic Starting clothing.
Medic
- Fixed /healDamage should work now.
Combat System
- Fixed After incapacitating your target, you will now be removed from combat.
Miscellaneous
- Teach option no longer appears in radial menu of incapacitated/dead players.
Creature Spawns
- Updated Tusken Bunker spawns.
- Updated Squill Cavern Spawns
- Updated Aakuan Champion’s Cave
- Added Veermok Cave
- Added Lost Village of Durbin
- Updated HuttHideout Spawns
- Updated Woolamander Palace Spawns
- Added Narglatch Cave
SWGEmu BiWeekly Update for 1/30/09
January 31, 2009 by Kellina
Filed under SWGEmu Bi-Weekly Updates, SWGEmu News & Articles
1) Update Overview (TOC):
- Crafting Progress *Exciting News!*
- Test Centre Database Wipe
- Squad Leader Progress
- Combat Medic Progress
- Camps and Scout Progress
- Vendors and Bazaars
- New Daily Updates
- Test Centre Service Interruption
- Launchpad Enhanced Changes
- Major Bug Fixes
2) Body:
Crafting Progress *Exciting News!*
In almost every BiWeekly update in recorded history, we have told you in some way shape or form about the “leaps and bounds” or “monumental progress” in the field of crafting.
Today is different, however, because today we have quantitative results to display just how hard Kyle has worked over the past six months.
On Monday 26th, Kyle and his team of schematic wizards pushed to TC:Nova a massive batch of craft-able goods. Including the reinstatement of vehicles, new clothes, weapons and armour, the whole of the Artisan profession has been completed for testing. Further, the Novice Tailor skill box and the full trees of Scout and Ranger goods are now on line.
It has taken huge dedication and skill to get to this point. Kyle envisaged a system which is flexible, intelligent and self-reliable, and now it is a reality. Toasts to him and all those (who are too numerous to name) who have assisted him.
Next on the list of schematics are Chef, Armoursmith, Tailor and Architect, all of which should fit in with the other non-crafting changes in their respective areas (for example housing + architect crafting).
Let’s get excited, shall we!?
SWGEmu TC Update 1/25/09
January 25, 2009 by Kellina
Filed under SWGEmu Test Center Updates, Test Center - SWGEmu
Update 01/25/2009
Medic/Combat Medic
- Added Area handling for pharmaceutics
- Added Combat Medic Ranged and Area Stimpacks
- Updated healdamage handles combat medic stimpack
- Fixed healing crash
Scout/Ranger
- Fixed Trap uses when out of range
- Fixed trap accuracy calculations
- Fixed Camp logout bug
Crafting
- Updated Crafting code, components objects, process
Database
- Full Database Wipe
Server
- Full Operating System Reinstall
- mySQL Server Complete reinstall and update
- Fixed Compile error
- Test Center Revsion #1196
SWGEmu TC Update 1/16/09
January 16, 2009 by Kellina
Filed under SWGEmu Test Center Updates, Test Center - SWGEmu
SWGEmu Updated once again today. Here are the notes:
Updates 1/16/09
[Updated] First half of NPCs DMG etc.
[fixed] equipping wookie clothing
[Added] Nightsister Labor Camp POI
[Fixed] NS skills according to new Combat system
[added] basic consumables class
[added] basic food class
[added] basic drink class
[restructured] wearables
[added] sockets to wearables
[added] methods to many classes for upcoming systems
[fixed] Armor equip/unequip and encumbrance error
[fixed] Reslicing of previously sliced weapons after character logging out totally.
[updated] basic scout camp
[fixed] trap damage
[Added] Item mask to crafting
[Updated] Creature Min/Max Dmg
[Updated] Creatures Armor Rating
TC REV #1161
SWGEmu BiWeekly Update for 1/14/09
January 15, 2009 by Kellina
Filed under SWGEmu Bi-Weekly Updates, SWGEmu DevChats, SWGEmu News & Articles

1) Update Overview (TOC):
DevChat January 09
Heightmaps Progress
Item Storage, Containers, and Dropping
Structures
Badges and Active Areas
Ranger and Scout Traps
Combat Revamp Updates
Crafting Progress
Cloning Facilities and Item Insurance
Slicing
Minor Changes2) Body:
DevChat January 09
Thanks to everyone who participated in the developer chat! We were almost overwhelmed with questions from 7-8PM EST! Unfortunately the Dev Chat Bot was not functional for this session, but we managed with Thrin and Saromus serving as fill in Question Masters.
Thanks again to cRush for putting together yet another successful monthly session. We will continue working on ways to improve efficiency and vet out some good solid questions and answers we think people will find most interesting.If you’d like to read the log of the chat, it can be found here.
We will be holding developer chats on the second Saturday of each month, so if you have a question that you would like answered, feel free to join in next month. If you do not know how to be a part of the developer’s chat, read the instructions found here.
SWGEmu TC Update 1/14/09
January 14, 2009 by Kellina
Filed under SWGEmu Test Center Updates, Test Center - SWGEmu
Another update today:
Updates 1/14/09
[fixed] boostmoralegroupskill
[updated] Squad Leader Skill’s layout
[added] Squad Leader Skill “Boost Morale”
[added] CooldownMap? in creoimp
[fixed] maskscent/conceal ham cost bug
[fixed] update harvester/generator deed names
[fixed] Travel tickets…part2!!! - Thanks Miztah again
[Updating] Crafting for new LUA format
** THIS WILL BASICALL INVALIDATE ALL EXISTING SCHEMATICS **
[added] Can now remove players from consent list by using /unconsent and selecting the player from the list.
[fixed] Consent list cleanup, and fixed messages.
[fixed] Purchased tickets not saving correctly. -Thanks Miztah
[fixed] Cloning Facilities not setting Combatants to On Leave.
[fixed] Bug preventing Slicing from progressing through the menu.
[fixed] TC fixes
TC REV #1142
SWGEmu TC Update 1/13/09
January 13, 2009 by Kellina
Filed under SWGEmu Test Center Updates, Test Center - SWGEmu
SWGEmu Updated their TC again today, here is what was done:
Updates 1/13/09
[added] Harvester maintenance and power consumption
[fixed] traps and mask scent added to new combat code
[fixed] traps and mask scent bugs
[added] basic scout camp
[update] scout scripts
[added] True slicing menus - not 100% hooked up to objects yet, but can be used for slicing.
[added] Slicing tool set to the blue frog.
[added] global, combat, and peaced Regeneration modifiers for creatures and players.
[modified] Re-enabled creature regen in combat, scaled to 25% of normal regen.
[fixed] rescheduleRecovery now gets executed after cloning, fixing problems associated with it.
[fixed] HAM not regenerating after cloning.
[fixed] Meditate not healing wounds.
[fixed] Database error for player_storage. Requires db update, but no wipe required.
[fixed] tc fixes
[updated] squad leader skill’s structure layout
[fixed] Equip/Unequip bug
[Added] Master Squad Leader to blue frog
[Added] Group System Message skill
TC REV #1131
SWGEmu TC Update 1/12/09
January 12, 2009 by Kellina
Filed under SWGEmu Test Center Updates
Swgemu Updated again today, here is what was done:
Updates 1/12/09
[Fixed] Crash
[Added] “Drag Incapacitated Player” medic skill.
[Added] @drag command for staff
[Fixed] Placing/Destroying Harvesters will update your Lots Remaining in charactersheet
[Fixed] Harvest Add Power now work with energy in your inventory
[fixed] Area attacks hitting target multiple times
[fixed] Compiler warnings
[Fixed] Creature constantly blowing up bikes (They still will though)
[Fixed] Aggro range for deaggro
[fixed] Unable to equip weapon on first attempt at equiping it.
[Fixed] The rotation of the buildings in Theed for some peeps as well as the crafting terminals.
[changed] Creature attributes are now stored in int32 arrays, and CreatureAttribute? values have been decreased by 1. (i.e. Health was 1, but is now 0)
[changed] Incapacitation timer is now based on how far below 0 your attribute went from the damage received. Gated at min of 10 and max of 60 seconds.
[disabled] Temporarily disabled resuscitation while it undergoes changes, and to test new cloning system. BE SURE TO STORE YOUR CLONE DATA!
[added] Working CloningFacility?’s with CloneSpawnPoint?’s.
[added] Working CloningTerminals? where cloning data can now be stored.
[added] InsuranceTerminals? where items can be insured to keep from suffering the affects of decay at clone.
[added] New Event Handlers and associated Actions to help organize code.
[added] Documentation on new and old code.
[added] Some very minimal code for creature pets/droids and functioning parking garages.
[added] New closeSuiWindowType method for closing already opened Sui’s.
[fixed] Bank and cash tipping to use Stf strings and Bank tips now ask you to confirm a 5% tax for bank-to-bank transfers.
[temporary] Bank emails will show the variables rather than actual values in the messages until sendMail is modified to work with StfParameters?.
[fixed] Code cleanup in many different files.
[fixed] Repairing of items, weapons, and armor. Now based on float percentage of repair. Needs tweaking - be careful.
[fixed] Repair option will no longer show up on weapons unless their condition is less than perfect.
[fixed] Decaying of items, weapons, and armor. Now based on float percentage of decay.
[fixed] Cloning data and item insurance is persistent.
[fixed] Meditation code cleanup - now uses the state, eliminating the use of property “meditating”.
[database] Loading of terminals from the database.
[database] Addition of clone_spawn_points table.
[database] Planetary Waypoints added for Cloning Facilities and various other planetary waypoint fixes.
[fixed] Combat queue clears after attackable object destroyed
[fixed] Area attack ranges
TC REV #1120
SWGEmu TC Update 1/10/09
January 10, 2009 by Kellina
Filed under SWGEmu Test Center Updates, Test Center - SWGEmu
SWGEmu Updated their TC today with the latest Rev From their SVN, here are the details:
Updates 1/10/09
[fixed] Area attack ranges
[fix] Fixing a bug where items disappear from inventory/backpacks after moving and re-login
[fixed] not being able to have a blank objectname, weird \\ issue in itemname
[Added] Harvester Redeed
[Fixed] Added Update SQL from last patch
[Added] Newbie Tutorial Building in zone 42
[Fixed] Various
[Syntax] Renamed boxType to windowType so the terms aren’t overloaded beteen Consent Window/Add Power Window Type vs List Box/Transfer Box Type
[Added/Fixed] Some additional harvester cleanup, Add Power/Maintenance Dialogues
[Added] Lot Sizes in character response sheet/take up the slot when a player places a house
[Fixed] New powerboost lua stuff was overwritten with old stuff during combat merge.
[Removed] PowerboostEventEnd?.h (no longer used).
[fixed] Equipped weapons not animating correctly on client
[fixed] Creature AOE attacks causing instability
[fixed] 100% resists
[fixed] combat spam order
[cleaned] up some code
[Added] Server Message of the Day - Modify MMOCoreORB/motd.txt to change the motd show when a player logs in
[fixed] Locking problem when using command @warpAreaToWP
[fixed] Not clapping when listening/watching (thank Thoop :D)
[Updated] Misc Docs
[Updated] Misc GameCommandHandler? Info
[fixed] Bug where a player could not unequip their weapon
[fixed] Combat luas for new combat code
[fixed] compile error
[fixed] Files missing from merge
[Added] Merge of the Combat Test code back into the trunk
[fixed] Loottable/weights cleaned up/Rate changes
[fixed] Weapon Dmg/DOT and AA Range/Rates according to Table
[fixed] Increased Armor resist drops til AS is working(high lvl mob)
[fixed] Rifle range/Lots of coneAngle
[Added] @buff now heals BF wounds
[Added] RIS components/Creatures/Spawns/skills
[Added] KimoTown/Woolamander Palace/Rori Hyperdrive
[fixed] Toned Down DWB
[Added] Misc NPC Skills
[Fixed] Ranger Traps
[Fixed] Code cleanup for scouting stuff
[Added] Creature Knowledge Displays on /examine
[Added] Misc NPC Skills
[updates] Cleaned up some code dealing with states and meditation
[added] rudimentary event handlers (non functional atm)
[added] cleanup of damage log for xp (possible random xp fix?)
[fixed] radial ID’s for teaching and some other radial cleanup, fixes splitting/teaching bug
[fixed] added check for skillpoints in trainer creature
[fixed] Heightmaps
[Updated] A Few Mos Eisley NPC’s
[Added] Tatooine NPC Skills
[Fixed] You can now set your title to “No Title”.
[Added] Talus NPC Skills
[fixed] All badges now work
[database] Update Required
[updated] Areas to include z index for triggers
[database] Update required
NOTE: The z index for badges are all set to 0 in the DB, they need to be populated with correct data.
[added] Working Badges!
NOTE: Some exploration badges will not yet trigger, due to height maps being inactive
[removed] ActiveArea? Stress Test from Theed
[database] UPDATE REQUIRED!
[Added] Rori NPC Skills.
[Updated] swgemu.sql with missing updates.
[Fixed] Logout crash related to event cleanup.
[Fixed] Situation where you could have a permanent powerboost buff
TC REV #1109




