SWGEmu TC:Nova Update 2/13/2009
February 13, 2009 by Kellina
Filed under SWGEmu Test Center Updates, Test Center - SWGEmu
Update 02/13/2009
TC Rev: 1282
Doctor
- Added Doctor Poison/Disease enhance packs.
- Added Doctor Area Cure
- Fixed Battle Fatigue now correctly affects stimpacks, woundpacks, and enhancepacks.
- Consent lists work properly again.
- Resuscitation is possible once again.
- No longer says you incapacitated your target twice.
- Fixed A bug causing some players to log in as incapacitated, unable to recover from incapacitation.
- You now have 30 minutes to resuscitate a player.
Teras Kasi Artist
- fixed Poison/Disease healing when meditating.
Combat Medic
- Added Minor Pool Diseases.
- Added Poison/Disease
Creature AI
- Fixed Creature aggro.
- Updated Misc City Spawns
Cloning System
- Fixed A bug that would allow you to die again when trying to clone.
Commands System
- Changed @commands now shows commands in a listbox.
- Added @eventMessage command sends an [Event] system message, to be used wtih events.
Objects and Equipment
- Fixed items in backpacks/containers within the inventory can be deleted/equipped/used now
- Added items in backpacks will be moved to top level inventory on use/equip
- Fixed mount “non-movement” bug
- Fixed “corpse of a swoop speeder”
- Fixed vehicle bug (dying instead of getting disabled)
- Fixed Female Medic Starting clothing.
Medic
- Fixed /healDamage should work now.
Combat System
- Fixed After incapacitating your target, you will now be removed from combat.
Miscellaneous
- Teach option no longer appears in radial menu of incapacitated/dead players.
Creature Spawns
- Updated Tusken Bunker spawns.
- Updated Squill Cavern Spawns
- Updated Aakuan Champion’s Cave
- Added Veermok Cave
- Added Lost Village of Durbin
- Updated HuttHideout Spawns
- Updated Woolamander Palace Spawns
- Added Narglatch Cave
SWGEmu BiWeekly Update for 1/30/09
January 31, 2009 by Kellina
Filed under SWGEmu Bi-Weekly Updates, SWGEmu News & Articles
1) Update Overview (TOC):
- Crafting Progress *Exciting News!*
- Test Centre Database Wipe
- Squad Leader Progress
- Combat Medic Progress
- Camps and Scout Progress
- Vendors and Bazaars
- New Daily Updates
- Test Centre Service Interruption
- Launchpad Enhanced Changes
- Major Bug Fixes
2) Body:
Crafting Progress *Exciting News!*
In almost every BiWeekly update in recorded history, we have told you in some way shape or form about the “leaps and bounds” or “monumental progress” in the field of crafting.
Today is different, however, because today we have quantitative results to display just how hard Kyle has worked over the past six months.
On Monday 26th, Kyle and his team of schematic wizards pushed to TC:Nova a massive batch of craft-able goods. Including the reinstatement of vehicles, new clothes, weapons and armour, the whole of the Artisan profession has been completed for testing. Further, the Novice Tailor skill box and the full trees of Scout and Ranger goods are now on line.
It has taken huge dedication and skill to get to this point. Kyle envisaged a system which is flexible, intelligent and self-reliable, and now it is a reality. Toasts to him and all those (who are too numerous to name) who have assisted him.
Next on the list of schematics are Chef, Armoursmith, Tailor and Architect, all of which should fit in with the other non-crafting changes in their respective areas (for example housing + architect crafting).
Let’s get excited, shall we!?
SWGEmu TC Update 1/25/09
January 25, 2009 by Kellina
Filed under SWGEmu Test Center Updates, Test Center - SWGEmu
Update 01/25/2009
Medic/Combat Medic
- Added Area handling for pharmaceutics
- Added Combat Medic Ranged and Area Stimpacks
- Updated healdamage handles combat medic stimpack
- Fixed healing crash
Scout/Ranger
- Fixed Trap uses when out of range
- Fixed trap accuracy calculations
- Fixed Camp logout bug
Crafting
- Updated Crafting code, components objects, process
Database
- Full Database Wipe
Server
- Full Operating System Reinstall
- mySQL Server Complete reinstall and update
- Fixed Compile error
- Test Center Revsion #1196
A Home for All Community Leaders
January 23, 2009 by Kellina
Filed under SWGEmu DevChats, SWGEmu News & Articles

2009 is looking to be a big year, with large challenges and even larger improvements. At SWGEmu we really have come face to face with what our task entails, and realities of a long term project affecting so many people.
What I introduce to you is an initiative which we really hope will unite the Emulator Community and Communities like never before.
Please take the time to read about the Community Leaders Forum below (in FAQ-style):What is the Community Leaders forum?
It is a private forum here at swgemu.com open at all times for leaders of the different SWGEmu Server Communities. It is a neutral location where the server community leaders can talk with each other in an open forum, and superlatively can discuss with SWGEmu easily.
SWG Community Info/Posts
January 23, 2009 by Kellina
Filed under SWGEmu News & Articles
Here are some misc Community posts that all should read.
SWGEmu Service Interruption and Database Wipe 1/23/09
January 23, 2009 by Kellina
Filed under SWGEmu News & Articles, Test Center - SWGEmu
Hello Everybody.
On Thursday, January 22, at 11:30 AM EST Nova Test Centre was taken down for server maintenance and a normal SVN update up to revision 1194.
This update is still in progress. There have been numerous setbacks which have called for the complete reinstall of our Test Centre operating system.
Once the updates, reinstalls and fixes are complete, we will launch the Test Centre, however it may remain unavailable while we complete final testing.
Estimated Launch: (subject to change)
Saturday, January 24
5AM PST (Los Angeles) / 7AM CST (Austin) / 8AM EST (New York)
12PM GMT (London) / 1PM CET (Berlin) / 11PM AEST (Sydney)
Included in this update will be:
Medic and Combat Medic
- Added Area handling for pharmaceutics
- Added Combat Medic Ranged and Area Stimpacks
- Updated healdamage handles combat medic stimpack
- Fixed healing crash
Scout and Ranger
- Fixed Trap uses when out of range
- Fixed trap accuracy calculations
- Fixed Camp logout bug
Crafting
- Updated Crafting code, components objects, process
Core3
- Fixed Compile error
Database
- Full Database Wipe
- Fixed galaxy table
- Added skill_children
- Added drop if table exists in terminals table
Test Centre Nova
- Full Operating System Reinstall
- mySQL Server Complete reinstall and update
As noted, this Update will include a FULL DATABASE WIPE. Please help your fellow players when they freak out. Tell them to remain calm, have a glass of milk, and eat their cookies.
We are sincerely sorry for the inconvenience. It was an unforseen event which Oru is working very hard to fix up. Please, at some time today, drop into #opendev and say “THANK YOU ORU!”. It’s the least we can do for him spending his whole day working.
Thankyou for your patience.
SWGEmu TC Update 1/19/09
January 20, 2009 by Kellina
Filed under SWGEmu Test Center Updates, Test Center - SWGEmu
SWGEmu Updated their TC yesterday, as well as have a new layout for their updates.
Looks great.
Here are the updates:
Update 01/19/2009
Squad Leader:
Fixed a problem with the name of the Squad Leader skill “System Group Message”.
Added the Formup, Rally, and Volley Fire skills.
Scout/Ranger:
Deactivated the dropping of camps.
Camp sites now regenerate a player’s wounds slowly over time.
Fixed an issue allowing camp sites to be placed within structures.
Added a cool down timer for throwing traps.
Fixed some issues with camp terminals.
Added in High Tech Field Base camp sites.
Teras Kasi:
You can now meditate in camp sites.
Server:
Cleaned up the Message of the Day code.
Container’s are now inherited by SceneObject.
Moved the defender list to TangibleObject, and changed LairObject to be a TangibleObject.
Player:
Players will no longer appear to face NE to other players when actually facing NW.
Medic/Doctor:
Drag has been updated to work with heightmaps.
Crafting:
Crafting process now matches the new LUA format.
Fixed the experimentation process.
Fixed the implementation of subcomponents.
Commands:
The @adminList command now works properly.
SWGEmu TC Update 1/16/09
January 16, 2009 by Kellina
Filed under SWGEmu Test Center Updates, Test Center - SWGEmu
SWGEmu Updated once again today. Here are the notes:
Updates 1/16/09
[Updated] First half of NPCs DMG etc.
[fixed] equipping wookie clothing
[Added] Nightsister Labor Camp POI
[Fixed] NS skills according to new Combat system
[added] basic consumables class
[added] basic food class
[added] basic drink class
[restructured] wearables
[added] sockets to wearables
[added] methods to many classes for upcoming systems
[fixed] Armor equip/unequip and encumbrance error
[fixed] Reslicing of previously sliced weapons after character logging out totally.
[updated] basic scout camp
[fixed] trap damage
[Added] Item mask to crafting
[Updated] Creature Min/Max Dmg
[Updated] Creatures Armor Rating
TC REV #1161
SWGEmu BiWeekly Update for 1/14/09
January 15, 2009 by Kellina
Filed under SWGEmu Bi-Weekly Updates, SWGEmu DevChats, SWGEmu News & Articles

1) Update Overview (TOC):
DevChat January 09
Heightmaps Progress
Item Storage, Containers, and Dropping
Structures
Badges and Active Areas
Ranger and Scout Traps
Combat Revamp Updates
Crafting Progress
Cloning Facilities and Item Insurance
Slicing
Minor Changes2) Body:
DevChat January 09
Thanks to everyone who participated in the developer chat! We were almost overwhelmed with questions from 7-8PM EST! Unfortunately the Dev Chat Bot was not functional for this session, but we managed with Thrin and Saromus serving as fill in Question Masters.
Thanks again to cRush for putting together yet another successful monthly session. We will continue working on ways to improve efficiency and vet out some good solid questions and answers we think people will find most interesting.If you’d like to read the log of the chat, it can be found here.
We will be holding developer chats on the second Saturday of each month, so if you have a question that you would like answered, feel free to join in next month. If you do not know how to be a part of the developer’s chat, read the instructions found here.
SWGEmu TC Update 1/14/09
January 14, 2009 by Kellina
Filed under SWGEmu Test Center Updates, Test Center - SWGEmu
Another update today:
Updates 1/14/09
[fixed] boostmoralegroupskill
[updated] Squad Leader Skill’s layout
[added] Squad Leader Skill “Boost Morale”
[added] CooldownMap? in creoimp
[fixed] maskscent/conceal ham cost bug
[fixed] update harvester/generator deed names
[fixed] Travel tickets…part2!!! - Thanks Miztah again
[Updating] Crafting for new LUA format
** THIS WILL BASICALL INVALIDATE ALL EXISTING SCHEMATICS **
[added] Can now remove players from consent list by using /unconsent and selecting the player from the list.
[fixed] Consent list cleanup, and fixed messages.
[fixed] Purchased tickets not saving correctly. -Thanks Miztah
[fixed] Cloning Facilities not setting Combatants to On Leave.
[fixed] Bug preventing Slicing from progressing through the menu.
[fixed] TC fixes
TC REV #1142




