Submitted Sun 27th Jan 2008
It's been two weeks since our last update and as usual, the project has
been moving at an extremely fast pace. The project has been open source
for only 1.5 months and we have progressed in leaps and bounds thanks
to the talented individuals stepping up to the challenge 
First off, Ritter + Link were hard at work at one of the toughest
packets in the game and have once again, made another major step
torwards crafting.
Next, Tyrael got basic stims to work ingame. A great first contribution from him
Namis had an interesting post with his improved SWG textures. This
opens up enormous possibilities for the project later on, when SWG
starts to look "dated". See the original post here: http://swgemu.com/forums/showthread.php?t=8042
And of course, the TC has been slammed with tons of updates on SVN. A few of highlights since 1/13/08:
[added] armor slicing, decay, and repair via @sliceArmor and @repairArmor
[fixed] weapon/armor attribute lists
[fixed] Action/Fire DOT
[added] DOT Duration
[added] Wookie and Ithorian starter items.
[added] Bazaar available item categorization
[added] Harvester/Resource Baseline documentation
[added]Ticket Collector shuttle time message update
[added] DOT resist skill mods
[fixed] Updated some creature resists
[fixed] encumbrance / ham regeneration bug
[fixed] only equipped items will decay upon death
[added] Terrain Negotiation
[added] bazaar basic buying
[fixed] mails not showing correct status or date/time
[fixed] combat spam on npc attacks
[fixed] increased dmg and reduced kd/dizzy chance on krayts
Those are only a few of the many changes that went on in the TC these
past two weeks. It would be impossible to properly credit every
individual who made these changes possible, so I encourage everyone to
read the SVN timeline as often as you can for the latest and greatest
updates: http://trac2.assembla.com/swgemu/timeline .
The project would also like to thank the regular TC community. Logging
on the TC regularly really helps us gather data and spot bugs. Just
showing up for an hour really helps the project progress at a faster
rate.
Thats it for the 1/27/08 Biweekly update, keep your eyes on the forums in the next two weeks for even more exciting updates!