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	<title>SWG Servers</title>
	<atom:link href="http://www.swgservers.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.swgservers.com</link>
	<description>Star Wars Galaxies SWG Free Emulated Servers (SWGEmu &#38; SWGANH)</description>
	<pubDate>Wed, 22 Apr 2009 18:07:42 +0000</pubDate>
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			<item>
		<title>[FORUM] New Theme Available (SWGEmu 2.0)</title>
		<link>http://www.swgservers.com/swgemu/swgemu-bi-weekly-updates/forum-new-theme-available-swgemu-20/</link>
		<comments>http://www.swgservers.com/swgemu/swgemu-bi-weekly-updates/forum-new-theme-available-swgemu-20/#comments</comments>
		<pubDate>Wed, 22 Apr 2009 18:07:42 +0000</pubDate>
		<dc:creator>Revan</dc:creator>
		
		<category><![CDATA[SWGEmu Bi-Weekly Updates]]></category>

		<guid isPermaLink="false">http://www.swgservers.com/swgemu/swgemu-bi-weekly-updates/forum-new-theme-available-swgemu-20/</guid>
		<description><![CDATA[The SWGEmu 2.0 theme, developed by Max, is now available for public use. It blends in much better with the website and hopefully most of you will find it a welcome change. You can change the theme be scrolling to the bottom of any Forum page and selecting &#34;SWGEmu 2.0&#34; in the small dropdown box [...]]]></description>
			<content:encoded><![CDATA[<div>The SWGEmu 2.0 theme, developed by Max, is now available for public use. It blends in much better with the website and hopefully most of you will find it a welcome change. You can change the theme be scrolling to the bottom of any Forum page and selecting &quot;SWGEmu 2.0&quot; in the small dropdown box in the left corner. The theme renders best in Firefox, any internet explorer bugs will be fixed</p>
<p>The old SWGEmu orange theme is still available but it will no longer be maintained.</p>
<p>Please thank Max for all the hard work he put in and enjoy the new theme!</p></div>
]]></content:encoded>
			<wfw:commentRss>http://www.swgservers.com/swgemu/swgemu-bi-weekly-updates/forum-new-theme-available-swgemu-20/feed/</wfw:commentRss>
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		<item>
		<title>Pvp event: 4/25  (am/pm)</title>
		<link>http://www.swgservers.com/swgemu/swgemu-bi-weekly-updates/pvp-event-425-ampm/</link>
		<comments>http://www.swgservers.com/swgemu/swgemu-bi-weekly-updates/pvp-event-425-ampm/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 06:28:36 +0000</pubDate>
		<dc:creator>Revan</dc:creator>
		
		<category><![CDATA[SWGEmu Bi-Weekly Updates]]></category>

		<guid isPermaLink="false">http://www.swgservers.com/swgemu/swgemu-bi-weekly-updates/pvp-event-425-ampm/</guid>
		<description><![CDATA[When?  Saturday, 4/25   12:00pm CST  and 8:00pm CST.
Where? Dantooine
Why? Battle For Dantooine!
Who? YOU!!!
After the Imperial Forces routed the Rebels on Tatooine, the Resistance has struck back with victories on Endor and a secret facility on Dantooine. Now the are embedded and the Imperial Special Forces need to wipe them out or [...]]]></description>
			<content:encoded><![CDATA[<div>When?  Saturday, 4/25   12:00pm CST  and 8:00pm CST.</p>
<p>Where? Dantooine</p>
<p>Why? Battle For Dantooine!</p>
<p>Who? YOU!!!</p>
<p>After the Imperial Forces routed the Rebels on Tatooine, the Resistance has struck back with victories on Endor and a secret facility on Dantooine. Now the are embedded and the Imperial Special Forces need to wipe them out or risk losing the entire planet.</p>
<p>THERE WILL BE SEVERAL PVE MISSIONS PRIOR TO THE PVP!!!</p>
<p>I will say that again</p>
<p>THERE WILL BE SEVERAL PVE MISSIONS PRIOR TO THE PVP!!!</p>
<p>You, especially if you are your squad&#8217;s leader, need to have good communication with your faction&#8217;s commander. Successes in the missions will have a direct impact on the support you faction receives during the pvp.</p>
<p>It would be excellent if you can form your squads ahead of time, leaving room for stragglers. Suggested size of squads is 6-10, with a SL, 1 or 2 CM&#8217;s, and a DOC.</p>
<p>There will also be some skirmishes over the next week that will help you coordinate and practice your skills.</p>
<p>I look forward to seeing you all there!!</p></div>
]]></content:encoded>
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		<item>
		<title>Prep for future PVP/PVE events</title>
		<link>http://www.swgservers.com/swgemu/swgemu-bi-weekly-updates/prep-for-future-pvppve-events/</link>
		<comments>http://www.swgservers.com/swgemu/swgemu-bi-weekly-updates/prep-for-future-pvppve-events/#comments</comments>
		<pubDate>Thu, 16 Apr 2009 20:59:20 +0000</pubDate>
		<dc:creator>Revan</dc:creator>
		
		<category><![CDATA[SWGEmu Bi-Weekly Updates]]></category>

		<guid isPermaLink="false">http://www.swgservers.com/swgemu/swgemu-bi-weekly-updates/prep-for-future-pvppve-events/</guid>
		<description><![CDATA[Hey all,
As we have seen at the last event on 4/11, the teams seem to work quite well. I want to keep rolling with this idea, but I don&#8217;t want to have to spend 30-60 mins getting you all organized. This is where I need your help.
What I would love for you all to do, [...]]]></description>
			<content:encoded><![CDATA[<div>Hey all,</p>
<p>As we have seen at the last event on 4/11, the teams seem to work quite well. I want to keep rolling with this idea, but I don&#8217;t want to have to spend 30-60 mins getting you all organized. This is where I need your help.</p>
<p>What I would love for you all to do, those of you who are planning on attending the majority of events, is to start forming 10 toon squads (LOOSE GUIDELINE)&#8230;with SL, DOC, CMs, and to post your squad (and faction). It would be great for you to leave room for stragglers so the non-guilded and new players don&#8217;t get left out. This is to encourage community, team play, and overall fun.</p>
<p>What i am planning are some continuation events to simulate the progression of the GCW. Each event&#8217;s results will move the story in a different direction. I am hoping to do these major events bi-weekly, and smaller ones as time permits between.</p>
<p>I want to spend more time doing the pew pew and qq, and less time cat wrangling <img src='http://www.swgservers.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>thought?</p></div>
]]></content:encoded>
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		</item>
		<item>
		<title>Update 03/18/2009</title>
		<link>http://www.swgservers.com/swgemu/test-center-updates/update-03182009/</link>
		<comments>http://www.swgservers.com/swgemu/test-center-updates/update-03182009/#comments</comments>
		<pubDate>Mon, 13 Apr 2009 19:38:43 +0000</pubDate>
		<dc:creator>Kellina</dc:creator>
		
		<category><![CDATA[SWGEmu Test Center Updates]]></category>

		<category><![CDATA[Test Center - SWGEmu]]></category>

		<guid isPermaLink="false">http://www.swgservers.com/swgemu/test-center-updates/update-03182009/</guid>
		<description><![CDATA[TC Rev:1388
Crafting System

Fixed any resource being able to be added to harvesters as energy
Fixed misc harvester bugs
Fixed harvesters redeeding and/or not showing up after placement

Server

Fixed TC fixes

]]></description>
			<content:encoded><![CDATA[<p><strong>TC Rev:</strong><a href="http://trac2.assembla.com/swgemu/timeline" target="_blank" rel='nofollow'>1388</a></p>
<p><em>Crafting System</em></p>
<ul>
<li>Fixed any resource being able to be added to harvesters as energy</li>
<li>Fixed misc harvester bugs</li>
<li>Fixed harvesters redeeding and/or not showing up after placement</li>
</ul>
<p><em>Server</em></p>
<ul>
<li>Fixed TC fixes</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Phase Testing Tasks for Week of 4/13</title>
		<link>http://www.swgservers.com/swgemu/swgemu-bi-weekly-updates/phase-testing-tasks-for-week-of-413/</link>
		<comments>http://www.swgservers.com/swgemu/swgemu-bi-weekly-updates/phase-testing-tasks-for-week-of-413/#comments</comments>
		<pubDate>Mon, 13 Apr 2009 09:54:12 +0000</pubDate>
		<dc:creator>Revan</dc:creator>
		
		<category><![CDATA[SWGEmu Bi-Weekly Updates]]></category>

		<guid isPermaLink="false">http://www.swgservers.com/swgemu/swgemu-bi-weekly-updates/phase-testing-tasks-for-week-of-413/</guid>
		<description><![CDATA[Hey guys, Quick Update on Tasks and what is to come:
These next few days will be the last of intensive bug testing with the current TC feature set. Milestone One is 14 days away, so features like Crafting, Basic AI, Housing, Harvs, and my missions will be hitting the TC before then for general testing. [...]]]></description>
			<content:encoded><![CDATA[<div>Hey guys, Quick Update on Tasks and what is to come:</p>
<p>These next few days will be the last of intensive bug testing with the current TC feature set. Milestone One is 14 days away, so features like Crafting, Basic AI, <a href="http://www.swgemu.com/forums/showthread.php?t=21960" target="_blank" rel='nofollow'>Housing, Harvs</a>, and my missions will be hitting the TC before then for general testing. <strong>Do not hold out until the new features are rolled out on TC.</strong> Continue to test and comment on existing bug reports in the <a href="http://swgemu.com/bugs" target="_blank" rel='nofollow'>bug tracker</a>.</p>
<p>Some of the newer features will be on TC before the next Phase Testing task list, in which case this thread will be updated.</p>
<p>If you haven&#8217;t seen already, we are looking to pick up new developers and start them on unattended projects. See this thread for more details: <a href="http://www.swgemu.com/forums/showthread.php?p=335839#post335839" target="_blank" rel='nofollow'>http://www.swgemu.com/forums/showthr&#8230;839#post335839</a></p>
<p>Thank you for your continued support,<br />
-Team SWGEmu</p></div>
]]></content:encoded>
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		<item>
		<title>Update 03/16/2009</title>
		<link>http://www.swgservers.com/swgemu/test-center-updates/update-03162009/</link>
		<comments>http://www.swgservers.com/swgemu/test-center-updates/update-03162009/#comments</comments>
		<pubDate>Tue, 17 Mar 2009 09:00:02 +0000</pubDate>
		<dc:creator>Kellina</dc:creator>
		
		<category><![CDATA[SWGEmu Test Center Updates]]></category>

		<category><![CDATA[Test Center - SWGEmu]]></category>

		<guid isPermaLink="false">http://www.swgservers.com/swgemu/test-center-updates/update-03162009/</guid>
		<description><![CDATA[TC Rev:1380
Combat System

Fixed Trap/Grenade timer, combat messages.

Miscellaneous

Fixed Gungan Trader fire state.

Scout

Added Camp Info radial option.
Fixed Camp xp caps.

Creature AI

Fixed Misc Creature Names.
Updated creatures gender, for starting of creature/npc gender work.

Crafting System

Fixed CTD when pressing &#8220;back&#8221; on Resource Deed.
Updated Many schematics with errors
Updated All schematics with more data
Added Factory Schematics
Fixed A few crafting exploits
Fixed Crafting on [...]]]></description>
			<content:encoded><![CDATA[<p><strong>TC Rev:</strong><a href="http://trac2.assembla.com/swgemu/timeline" target="_blank" rel='nofollow'>1380</a></p>
<p><em>Combat System</em></p>
<ul>
<li>Fixed Trap/Grenade timer, combat messages.</li>
</ul>
<p><em>Miscellaneous</em></p>
<ul>
<li>Fixed Gungan Trader fire state.</li>
</ul>
<p><em>Scout</em></p>
<ul>
<li>Added Camp Info radial option.</li>
<li>Fixed Camp xp caps.</li>
</ul>
<p><em>Creature AI</em></p>
<ul>
<li>Fixed Misc Creature Names.</li>
<li>Updated creatures gender, for starting of creature/npc gender work.</li>
</ul>
<p><em>Crafting System</em></p>
<ul>
<li>Fixed CTD when pressing &#8220;back&#8221; on Resource Deed.</li>
<li>Updated Many schematics with errors</li>
<li>Updated All schematics with more data</li>
<li>Added Factory Schematics</li>
<li>Fixed A few crafting exploits</li>
<li>Fixed Crafting on vehicles</li>
<li>Revamped clothing and armor</li>
<li>Added All Armor schematics (Except PSG&#8217;s)</li>
</ul>
<p><em>Objects and Equipment</em></p>
<ul>
<li>Added Datapad Trading</li>
<li>Added Drag/Drop trading</li>
<li>Fixed Armor equipping bug</li>
<li>Updated Vehicle calling to stop vehicles from being littered all over</li>
<li>Updated Spices to have the right names</li>
</ul>
<p><em>Database</em></p>
<ul>
<li>Fixed Datapad Saving</li>
</ul>
<p><em>Server</em></p>
<ul>
<li>Fixed various bugs and fatal flaw that caused client crash. Update TC immediately.</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>Major Update 03/18/09</title>
		<link>http://www.swgservers.com/swgemu/swgemu-bi-weekly-updates/major-update-031809/</link>
		<comments>http://www.swgservers.com/swgemu/swgemu-bi-weekly-updates/major-update-031809/#comments</comments>
		<pubDate>Tue, 17 Mar 2009 07:11:34 +0000</pubDate>
		<dc:creator>Revan</dc:creator>
		
		<category><![CDATA[SWGEmu Bi-Weekly Updates]]></category>

		<guid isPermaLink="false">http://www.swgservers.com/swgemu/swgemu-bi-weekly-updates/major-update-031809/</guid>
		<description><![CDATA[We said there&#8217;d be some exciting news for this week&#8230; Well here it is! All of this will be on TC when it&#8217;s online (see the Downtime thread for ongoing info)
Crafting

Added almost all Armor Crafting (no Shield Generators at this stage)
Added All Armor Components
Added Factory Schematic creation
Fixed Vehicle Crafting
Fixed numerous other bugs and exploits

Vehicles

Added Datapad [...]]]></description>
			<content:encoded><![CDATA[<div>We said there&#8217;d be some exciting news for this week&#8230; Well here it is! All of this will be on TC when it&#8217;s online (see the <a href="http://www.swgemu.com/forums/showthread.php?t=20746" target="_blank" rel='nofollow'>Downtime thread </a>for ongoing info)</p>
<p><strong><span style="text-decoration: underline;">Crafting</span></strong></p>
<ul>
<li>Added almost all Armor Crafting (no Shield Generators at this stage)</li>
<li>Added All Armor Components</li>
<li>Added Factory Schematic creation</li>
<li>Fixed Vehicle Crafting</li>
<li>Fixed numerous other bugs and exploits</li>
</ul>
<p><strong><span style="text-decoration: underline;">Vehicles</span></strong></p>
<ul>
<li>Added Datapad Trading (can now trade vehicles from the datapad)</li>
<li>Fixed vehicle saving error</li>
<li>Fixed vehicle spawning/calling spam</li>
</ul>
<p><strong><span style="text-decoration: underline;">Trade and Commerce Systems</span></strong></p>
<ul>
<li>Drag and Drop trading is now operational</li>
<li>Added Datapad / Vehicle trading</li>
<li>Updated bazaars to now show item details of each object</li>
<li>Fixed bug where user could not withdraw item from Bazaar</li>
<li>Fixed max items bug from Bazaar</li>
</ul>
<p><strong><span style="text-decoration: underline;">Miscellaneous</span></strong></p>
<ul>
<li>Added almost every weapon in existance to the Blue Frogs</li>
<li>A number of stability fixes</li>
<li>CSR invisibility ability</li>
<li>Fix of Slicing window crash</li>
<li>Fixed spice names</li>
<li>Fixed the 1/1 HAM bug (Thanks to LakMoore)</li>
</ul>
<p><strong><span style="text-decoration: underline;">Database</span></strong></p>
<ul>
<li><em><span style="text-decoration: underline;">FULL DATABASE WIPE</span></em></li>
<li>This is due to the server being moved to its new location in Denver, as well as Kyle&#8217;s crafting additions requiring a wipe of certain objects</li>
</ul>
<p>If you missed the big red words, there will be a full database wipe. Remember you will need to recreate your characters from scratch; nothing remains on the server after a full wipe.</p>
<p>Should be exciting! Remember to check the current Tasks (<a href="http://www.swgemu.com/tasks" target="_blank" rel='nofollow'>www.swgemu.com/tasks</a>) to see what is in need of your testing. Armour crafting is going to be a lot - that&#8217;s A LOT - of fun.</p>
<p>Have fun!</p></div>
]]></content:encoded>
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		<item>
		<title>Bi-Weekly Update for 3/15/2009</title>
		<link>http://www.swgservers.com/swgemu/swgemu-bi-weekly-updates/bi-weekly-update-for-3152009/</link>
		<comments>http://www.swgservers.com/swgemu/swgemu-bi-weekly-updates/bi-weekly-update-for-3152009/#comments</comments>
		<pubDate>Sun, 15 Mar 2009 01:49:06 +0000</pubDate>
		<dc:creator>Revan</dc:creator>
		
		<category><![CDATA[SWGEmu Bi-Weekly Updates]]></category>

		<guid isPermaLink="false">http://www.swgservers.com/swgemu/swgemu-bi-weekly-updates/bi-weekly-update-for-3152009/</guid>
		<description><![CDATA[
1) Update Overview (TOC):

All New Server Hardware
Fleshing out the Bug System
More Developer Improvements
New Website!
DevChat Saturday 14 March
Travel System
Band Flourish
QA Applications and CSR Team Progress
Rubber Banding
Phase Testing Results (This Week)

2) Body:
All New Server Hardware
Exciting news! We are expanding our service network, and adding a whole new dedicated server to our current SWGEmu Network! In the process, [...]]]></description>
			<content:encoded><![CDATA[<div><img src="http://www.swgservers.com/wp-content/plugins/wp-o-matic/cache/e42fb_ighm6cnqzzc206v7ybu.png" border="0" alt="" /><br />
<strong><img src="http://www.swgservers.com/wp-content/plugins/wp-o-matic/cache/12021_Fav-star-32.png" border="0" alt="" />1) Update Overview (TOC):</strong></p>
<ul>
<li>All New Server Hardware</li>
<li>Fleshing out the Bug System</li>
<li>More Developer Improvements</li>
<li>New Website!</li>
<li>DevChat Saturday 14 March</li>
<li>Travel System</li>
<li>Band Flourish</li>
<li>QA Applications and CSR Team Progress</li>
<li>Rubber Banding</li>
<li>Phase Testing Results (This Week)</li>
</ul>
<p><strong><img src="http://www.swgservers.com/wp-content/plugins/wp-o-matic/cache/12021_Add-32.png" border="0" alt="" />2) Body:</strong></p>
<p><span style="text-decoration: underline;">All New Server Hardware</span></p>
<p>Exciting news! We are expanding our service network, and adding a whole new dedicated server to our current SWGEmu Network! In the process, we are upgrading the Test Centre to a much more powerful machine, and upgrading our Web and Database servers.</p>
<p>Here is a summary of what is happening (warning: its a little bit like musical chairs&#8230;)</p>
<ol>
<li>The Nova Test Centre is being moved to a new machine in Denver, Colorado</li>
<li>The SWGEmu Website, Forum and SWGEmu Database are all being moved to the current Test Centre machine in Chicago, Illinois</li>
<li>Our current web/database host service is being terminated permanently</li>
<li>The IRC server will remain as is</li>
</ol>
<p><img src="http://www.swgservers.com/wp-content/plugins/wp-o-matic/cache/12021_bw-server.png" border="0" alt="" /></p>
<p>These changes mean a number of things. Firstly, our Test Centre performance will improve due to much faster hardware. This may not be noticeable at first, however in the long run it will make a difference. Rubber banding and the effects of our debugging software will be decreased substantially.<br />
Secondly, many people have contacted us regarding the frequent (often daily) cut outs of our Forum and other SWGEmu websites. This is caused by an error on our current shared web host, which we can&#8217;t control. We feel that we are large enough now to warrant a more powerful dedicated host.</p>
<p>TC:Nova will experience a short period of downtime (24 hours max) next week. We will make a proper announcement before this occurs. The downtime will allow us to move the Test Centre to the new server in Denver and have it tested and ready. Await news in the Community Service Announcements forum.</p>
<p>We&#8217;re excited! Hope you are too!<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<p><span style="text-decoration: underline;">Fleshing out the Bug System</span></p>
<p>Firstly we&#8217;d like to say &#8220;THANK YOU&#8221; to everyone who&#8217;s made reports. The effort has been phenomenal. In the two weeks since we opened the new Bug Tracker, 324 bug reports have been made, which have resulted in over 90 resolutions. This is a fantastic effort. Thank you to all who applied, and everyone who&#8217;s been reporting.<br />
Let people on TC and IRC know that using the @bugs command will open the bug tracker, and after signing up they will be ready and set to begin the most important contribution they can make to SWGEmu.</p>
<p>We will be adding numerous expansions to the default Mantis bug tracker to make it easier to use with SWGEmu. First, we will be linking the Bug Tracker accounts with the SWGEmu Account database, so the same account you use on the Test Centre and Forums can also be used there. We will start looking at that very soon.</p>
<p>New Phase Testing tasks will be posted later tomorrow for the next week, so be prepared, and remember to check <a href="http://www.swgemu.com/tasks" target="_blank" rel='nofollow'>www.swgemu.com/tasks</a> regularly, as well as @tasks on TC.<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<p><span style="text-decoration: underline;">More Developer Improvements</span></p>
<p>Since we proposed our plans for improving how SWGEmu is run two weeks ago, the SWGEmu Developers have been working on drafting a set of Standards and Expectations to help get the Dev team in to top shape. Devs are now required to make weekly &#8220;Scrum Reports&#8221; a feature of our Assembla project site. These are public reports which outline what the developer has done this week, what they will do next week, and anything they need to make it happen. Ramsey and Kyle have been working really hard to raise the bar in terms of Dev team communication and tasking, and it&#8217;s beginning to pay off.</p>
<p>Another major point this week has been how we hire developers. The following was decided:</p>
<div>
<div>Quote:</div>
<table border="0" cellspacing="0" cellpadding="6" width="100%">
<tbody>
<tr>
<td>
<hr /><strong>A. Recruitment Path</strong><br />
If you would like to become an active developer you must:<br />
-Be familiar with the overall flow of Core3<br />
-Demonstrate your ability to handle the Developer&#8217;s workflow by being up to date on Mantis &amp; Assembla (even without write permissions) &amp; IRC (#opendev)<br />
-Submit quality code patches on trac<br />
-Be flexible and easy to work with&#8230;.a TEAM PLAYER</p>
<p>Your background in the industry does not matter - we care about what you can produce. If you would like to become an active, registered developer, contact Ramsey or Kyle ASAP.</p>
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<p>We are always looking for new developers. Make sure you get onto Ramsey or Kyle if you are interested in working with us.</p>
<p>The whole Standards and Expectations can be read in our <a href="http://www.swgemu.com/forums/showthread.php?t=20624" target="_blank" rel='nofollow'>Open Source forums</a>, or on our Assembla Project site (<a href="http://public.swgemu.com" target="_blank" rel='nofollow' rel='nofollow'>http://public.swgemu.com</a>)<br />
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<p><span style="text-decoration: underline;">New Website!</span></p>
<p>The New SWGEmu website we have been giving sneak previews of for the last few bi-weeklies is nearing completion. We are currently working on synchronizing the website with our user database, as well as finalizing written content.</p>
<p>If you one day log onto swgemu.com to find a smooth blue face staring back at you, don&#8217;t panic. Watch for news in Announcements through the week.<br />
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<p><span style="text-decoration: underline;">DevChat Saturday 14 March</span></p>
<p>Our monthly Developer Chat was held yesterday, on Saturday 14th. It was another informative chat, with cRush, Kyle, Ramsey and others fielding questions for over an hour. Luckily the ChatBot was back in action, which made the whole event run a lot easier.<br />
Read the log from the DevChat here: <a href="http://www.swgemu.com/forums/showthread.php?t=20383" target="_blank" rel='nofollow'>http://www.swgemu.com/forums/showthread.php?t=20383</a><br />
You can learn a lot about what&#8217;s going on around SWGEmu, and about what&#8217;s coming up soon!<br />
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<p><span style="text-decoration: underline;">The Curious Tale of Benjamin Buildings and Trevor Travel</span></p>
<p>cRush set out two weeks ago to, from the ground up, redesign the current travel system so that bugs like being dropped randomly on Rori or not being able to travel to Talus are finally fixed, and wrapped up in a nice clean system. cRush, being a neat freak, discovered that to make the changes he needed, he also would need to fix an issue with starport buildings. He followed the bread crumbs, and before he knew it he&#8217;d fixed a whole stack of bugs in the Buildings, Installations and Harvesters, had improved the code efficiency massively, and allowed the system to be considerably more expandable for the future. Hi Five cRush, for solving the Curious Tale of Benjamin Buildings and Trevor Travel.<br />
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<p><span style="text-decoration: underline;">Band Flourish</span></p>
<p>Anakis has worked to implement one of the final pieces of entertainer on TC; band flourishes! They were a part of this week&#8217;s phase testing regiment, and will probably carry over to next week also. Band Flourishes have revealed the need to entertainer systems to be slightly tweaked and improved, and we will be seeing that in the coming month. Issues like how Band Flourish affects the HAM and experience of other band members and the band leader are on the table right now - jump on our Bug Tracker or in the Entertainer forums to share your knowledge and experiences. Most of all though, get out there with a band and have fun!<br />
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<p><span style="text-decoration: underline;">QA Applications and CSR Team Progress</span></p>
<p>Remember that the QA team still has its applications open to anyone who wishes to apply. Visit <a href="http://www.swgemu.com/jobs" target="_blank" rel='nofollow'>www.swgemu.com/jobs</a> and follow the prompts to apply. It&#8217;s a great way to get in the team doing something large and rewarding, and working with some great people. The new CSRs and ECs are also here and there and everywhere! Look out for them on TC, CSRs should have their (CSR) tags restored above their heads. The ECs have already started planning a cool event, be watching the events forum this week.<br />
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<p><span style="text-decoration: underline;">Rubber Banding</span></p>
<p>We have noticed that &#8220;Rubber Banding&#8221; has affected many players over the last few months. Not many people know what rubber banding is, however.<br />
People experience rubber banding when they are moving around in game, and seem to be &#8220;rubber banded&#8221; backwards a few metres. In effect, it is another form of lag. When the latency is high due to debugging software or certain other actions, the server can only update your position sporadically, meaning the server can seem to lose track of where you are. It reloads your last updated position, and you are warped backwards.</p>
<p>We know this is very frustrating. To combat rubber banding, we are upgrading our TC hardware significantly, as mentioned above. The new more powerful server should make rubber banding and other debugger side effects much less noticeable.<br />
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<p><img src="http://www.swgservers.com/wp-content/plugins/wp-o-matic/cache/12021_Bug-32.png" border="0" alt="" /><span style="text-decoration: underline;">Phase Testing Results (This Week)</span></p>
<ul>
<li>Combat - Dagger as Unarmed Weapon rather than One Handed (Thoop)</li>
<li>Crafting - Shortsleeve Jacket can&#8217;t use Firberplast Panel as an resource (Thoop)</li>
<li>Crafting - Leather Gloves - Unequipable (Thoop)</li>
<li>A whole bunch of Combat Medic and Medic fixes (MrTopas)</li>
<li>Brawler fixes (Kellina)</li>
<li>10 Creature and spawn fixes around the galaxy (Kellina)</li>
<li>Numerous Scout Trap fixes (MrTopas)</li>
<li>Slicing Menu Crash Fix (Ramsey)</li>
<li>Grenade fix and Harvesting Creature Fix (MrTopas)</li>
</ul>
<p><span style="text-decoration: underline;">Statistics For This Week</span></p>
<p>Reports Made: 235<br />
Reports Resolved: 83<br />
Reports which resulted in immediate fixes: 27<br />
Most Popular Categories: Professions, Crafting and Combat<br />
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<p><strong><img src="http://www.swgservers.com/wp-content/plugins/wp-o-matic/cache/12021_Database-32.png" border="0" alt="" />3) Developer Perspective (&#8221;Round Table&#8221;):</strong></p>
<div>
<div>Quote:</div>
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<div>Originally Posted by <strong>cRush</strong></div>
<div>I am working on a cleaning up BuildingObject, Player Housing, and structure placement with deeds. This process will both organize, and minimize the code that is currently in place in these classes, as well as improve on the expandability and future application for the classes. The end result is to have improved building functionality on a scale that we can start making enterable buildings active (Medial Facility, Cantina, Shuttleports) as well as lay the ground work for player city implementation.</div>
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<div>
<div>Quote:</div>
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<div>Originally Posted by <strong>Kyle</strong></div>
<div>The last few weeks I have been whittling away at my crafting updates and trading / armor / clothing revamp. It is very slow going because I am working 14 hour day. I have also been reading a number of documents on storage technologies and berkeley databases&#8230; I have 7-8 more weeks on my internship which should free up a lot more time.</div>
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<div>Quote:</div>
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<div>Originally Posted by <strong>Max</strong></div>
<div>Here&#8217;s what I&#8217;ve been up to this week:</p>
<ul>
<li>Writing content and templates for the new website</li>
<li>Assisting Ramsey, Ultyma, Tek and Kellina finalize the new server machine</li>
<li>Getting the phase tasks to the community, via forums, tc and irc</li>
<li>Writing this update</li>
<li>Forum housekeeping; revising and posting IRC rules, Dev docs, Mission statement, swgemu.com/rules</li>
</ul>
<p>Next Week:</p>
<ul>
<li>More website work</li>
<li>FAQ porting</li>
<li>Whatever else comes up</li>
</ul>
<p>What I need:<br />
More time in the day to do what I have to do, and then maybe an hour to get something done at SWGEmu. More hours, please.</p></div>
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<p>[quote=Ramsey]<br />
I&#8217;ve been doing a lot of work with the server UI stuff these past 2 weeks. The new system makes it incredibly easy to for the Server to send the client custom UI. I just finished doing some UI stuff for cRush&#8217;s permission list, used in Player Housing (coming up!).</p>
<p>Over the next few weeks, I will continue to do work on the Mission system as well as accept as many bug reports as I can handle.</p>
<p>Thank you for all the bug reports! It makes it easier for the team to get a feel of what to focus our attention on. I encourage everyone to get on the TC as often as possible and tackle the tasks we post every week. Each fixed report gets us close to a playable game. I can&#8217;t wait to alias and discover PreCU like some of you on a fresh server (like SC). Hang in there <img src='http://www.swgservers.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
[/ramsey]</p>
<p><em>Remember that developers will be posting weekly scrum reports at <a href="http://public.swgemu.com" target="_blank" rel='nofollow' rel='nofollow'>http://public.swgemu.com</a> if you want to check on what they&#8217;ve been up to at any time.</em></p>
<p><strong><img src="http://www.swgservers.com/wp-content/plugins/wp-o-matic/cache/7a32d_Error-32.png" border="0" alt="" />4) Closing:</strong></p>
<p>I peruse the forums a little, and I&#8217;d like to note some threads worthy of your eye: <a href="http://www.swgemu.com/forums/showthread.php?t=20509" target="_blank" rel='nofollow'>Time, what is it? </a><a href="http://www.swgemu.com/forums/showthread.php?t=20509" target="_blank" rel='nofollow'>(General),</a> <a href="http://www.swgemu.com/forums/showthread.php?t=20558" target="_blank" rel='nofollow'>An SWGEMU Epiphany</a> (SWGEmu)</p>
<p>There are lots of things to look for this week; Next week&#8217;s phase tasks will be up on Monday, TC downtime with our new server, possible news on our new website&#8230;.<br />
We may also have some extremely exciting news coming next week too&#8230; possibly involving&#8230;.. naa I won&#8217;t tell you. Let&#8217;s just say its really really really cool.</p>
<p>The end of another sizable update. I hope you enjoyed it, and continue to enjoy the things happening now over the next short while</p>
<p><em>&#8211;Team SWGEmu</em></p>
<p><strong>The Next Bi-Weekly Will be on</strong>: Monday March 30</div>
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		<title>[NOVA] Slicing Interface Bug 3/10</title>
		<link>http://www.swgservers.com/swgemu/swgemu-bi-weekly-updates/nova-slicing-interface-bug-310/</link>
		<comments>http://www.swgservers.com/swgemu/swgemu-bi-weekly-updates/nova-slicing-interface-bug-310/#comments</comments>
		<pubDate>Wed, 11 Mar 2009 01:57:39 +0000</pubDate>
		<dc:creator>Revan</dc:creator>
		
		<category><![CDATA[SWGEmu Bi-Weekly Updates]]></category>

		<guid isPermaLink="false">http://www.swgservers.com/swgemu/swgemu-bi-weekly-updates/nova-slicing-interface-bug-310/</guid>
		<description><![CDATA[The slicing interface is broken. Attempts to access the slicing menu will cause your game to crash.
The issue is being looked at and will be resolved in the next 24 hours. You can track progress on this issue here: http://www.swgemu.com/bugs/view.php?id=220
]]></description>
			<content:encoded><![CDATA[<div>The slicing interface is broken. Attempts to access the slicing menu will cause your game to crash.</p>
<p>The issue is being looked at and will be resolved in the next 24 hours. You can track progress on this issue here: <a href="http://www.swgemu.com/bugs/view.php?id=220" target="_blank" rel='nofollow'>http://www.swgemu.com/bugs/view.php?id=220</a></div>
]]></content:encoded>
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		<title>Update 03/10/2009</title>
		<link>http://www.swgservers.com/swgemu/test-center-updates/update-03102009/</link>
		<comments>http://www.swgservers.com/swgemu/test-center-updates/update-03102009/#comments</comments>
		<pubDate>Tue, 10 Mar 2009 20:20:03 +0000</pubDate>
		<dc:creator>Kellina</dc:creator>
		
		<category><![CDATA[SWGEmu Test Center Updates]]></category>

		<category><![CDATA[Test Center - SWGEmu]]></category>

		<guid isPermaLink="false">http://www.swgservers.com/swgemu/test-center-updates/update-03102009/</guid>
		<description><![CDATA[TC Rev:1362
Crafting System

Fixed Leather gloves being crafted with weird stats.
Fixed Short sleeve jacket not taking the right components.
Fixed Large glass not being recognized as a component.

Combat System

Fixed being able to use unarmed attacks and obtain unarmed xp with dagger and survival knife.
Fixed Wrong combat spam of traps.
Fixed Faction points and harvest if one hit kill.

Medic

Fixed [...]]]></description>
			<content:encoded><![CDATA[<p><strong>TC Rev:</strong><a href="http://trac2.assembla.com/swgemu/timeline" target="_blank" rel='nofollow'>1362</a></p>
<p><em>Crafting System</em></p>
<ul>
<li>Fixed Leather gloves being crafted with weird stats.</li>
<li>Fixed Short sleeve jacket not taking the right components.</li>
<li>Fixed Large glass not being recognized as a component.</li>
</ul>
<p><em>Combat System</em></p>
<ul>
<li>Fixed being able to use unarmed attacks and obtain unarmed xp with dagger and survival knife.</li>
<li>Fixed Wrong combat spam of traps.</li>
<li>Fixed Faction points and harvest if one hit kill.</li>
</ul>
<p><em>Medic</em></p>
<ul>
<li>Fixed /healdamage command.</li>
</ul>
<p><em>Objects and Equipment</em></p>
<ul>
<li>Fixed Powerups number of uses.</li>
<li>Updated Grenade stats.</li>
<li>Fixed Traps are working again.</li>
</ul>
<p><em>Combat Medic</em></p>
<ul>
<li>Fixed CM Poison/Disease message correction.</li>
<li>Fixed Dots do damage on first tick and not on the application.</li>
<li>Fixed CM dot messages show the full name.</li>
</ul>
<p><em>Teras Kasi Artist</em></p>
<ul>
<li>Fixed /meditate heals all wounds pools.</li>
</ul>
<p><em>Creature AI</em></p>
<ul>
<li>Updated Cretures/NPC aggro if first attack misses.</li>
</ul>
<p><em>Entertainer</em></p>
<ul>
<li>Added Band Flourish skill for entertainers.</li>
</ul>
<p><em>Creature Spawns</em></p>
<ul>
<li>Updated/Fixed Misc Creature Stats, Spawns, Names, factions, combat flag.</li>
<li>Disabled Naboo Flesh Eating Chuba, till we can figure out the crc prob.</li>
</ul>
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